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M41008 - Graphic Design of Computer Games (M41008)

Course specification
Type of study Master academic studies
Study programme
Course title Graphic Design of Computer Games (M41008)
Acronym Status Semester Number of classes ECTS
M41008 elective 1 4L + 4E 8.0
Lecturers
Lecturer
Lecturer/Associate (practicals)
Prerequisite Form of prerequisites
None
Learning objectives
Enabling students for independence in acquiring and applying professional knowledge in the field of textile printing.
Learning outcomes
The acquired knowledge is used in the profession, research, independent work and further training.
Content
Video game making technologies, digital game forms, technologies for designing 2D and 3D characters and game environment, form elements, animation for video games, materials and lighting, ambient and atmosphere design for games, basic principles of making 2D and 3D games.
Teaching Methods
Teaching is performed with modern didactic tools and methods, interactively in the form of lectures, laboratory exercises and through independent research work of candidates. The lectures present the theoretical part of the material accompanied by examples and simulation solutions to facilitate understanding of the subject matter. The acquired knowledge on the available laboratory equipment is practically applied in laboratory exercises. In addition to lectures and exercises, consultations are held regularly.
Literature
  1. Andrew Gahan, 3ds Max Modeling for Games, Focal Press, 2008 (Original title)
  2. Scott Rogers, Level Up!: The Guide to Great Video Game Design, Wiley, 2010 (Original title)
Evaluation and grading
Project and final exam