M41008 - Graphic Design of Computer Games (M41008)
Course specification | ||||
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Type of study | Master academic studies | |||
Study programme | ||||
Course title | Graphic Design of Computer Games (M41008) | |||
Acronym | Status | Semester | Number of classes | ECTS |
M41008 | elective | 1 | 4L + 4E | 8.0 |
Lecturers | ||||
Lecturer | ||||
Lecturer/Associate (practicals) | ||||
Prerequisite | Form of prerequisites | |||
None | ||||
Learning objectives | ||||
Enabling students for independence in acquiring and applying professional knowledge in the field of textile printing. | ||||
Learning outcomes | ||||
The acquired knowledge is used in the profession, research, independent work and further training. | ||||
Content | ||||
Video game making technologies, digital game forms, technologies for designing 2D and 3D characters and game environment, form elements, animation for video games, materials and lighting, ambient and atmosphere design for games, basic principles of making 2D and 3D games. | ||||
Teaching Methods | ||||
Teaching is performed with modern didactic tools and methods, interactively in the form of lectures, laboratory exercises and through independent research work of candidates. The lectures present the theoretical part of the material accompanied by examples and simulation solutions to facilitate understanding of the subject matter. The acquired knowledge on the available laboratory equipment is practically applied in laboratory exercises. In addition to lectures and exercises, consultations are held regularly. | ||||
Literature | ||||
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Evaluation and grading | ||||
Project and final exam |